Bungie’s current shock layoffs actually shook the corporate to its core. In consequence, The Closing Form enlargement and sure future episodes have been delayed by 4 months. The newest roadmap Bungie launched is now not related, so we’ll must discover what they might do when they’re prepared.
In one of the turbulent instances for Future 2, subsequent 12 months’s new content material must convey some confidence and pleasure again to the playerbase. Let’s discover 10 issues Future 2’s subsequent roadmap wants above all else.
Much less Construction and Extra Surprises
Earlier Future 2 roadmaps would have each little factor detailed about every season and every patch inside every season. Even so, that also created expectations, as gamers might learn the roadmap and be dissatisfied as a result of there’s nothing else they might fairly hope for.
In 2024, Future 2’s subsequent roadmap shouldn’t explicitly element each bit of recent content material. Bungie ought to preserve it imprecise and broad on objective and shock the gamers with new content material, programs, and modes that they’ve usually wouldn’t count on!
This can be particularly useful for the devs comprising post-layoff Bungie, as they doubtless don’t wish to instantly dive headfirst into heavy and strictly outlined content material manufacturing.
FREE Dungeons
Not one, however two Dungeons in shut succession or without delay can be one thing the neighborhood might actually rally behind. Particularly if every can be free for all gamers to get pleasure from. I don’t find out about you, however I might take two to a few new Destiny 2 Dungeons every Season or Episode over a milk-toast collection of unchallenging, repetitive, guidelines story quests.
To me, the tales contained inside every Season might and ought to be made into sprawling Dungeons. I like this as a result of gamers re-run Dungeons on a regular basis, however you don’t see gamers exhibiting that very same enthusiasm for seasonal questlines or non-exotic missions. Look me straight within the eye and inform me 9 to 12 new Dungeons a 12 months doesn’t sound superb.
Granted, this suggestion is a long-shot for present Bungie, however that’s okay. I’d even take 4 new Dungeons a 12 months at this level, and most different gamers doubtless really feel the identical.
New Fragments or Features for Each Subclass
A part of what makes Future 2 so replayable are the quantity of builds a participant can uncover between subclasses, gear, and Exotics. By this logic, a strong stream of recent construct alternatives by way of new Fragments or a brand new Facet for each class and subclass might assist with participant retention.
I’m not saying Bungie must ship new Fragments AND Features for each subclass each Season, as a result of that will be a tall order on high of all the things else. So, as an alternative of a brand new Season giving a ton of affection to this or that subclass, why not give a little bit like to all of them? Individuals like inclusiveness, and the Stasis Titan that solely performs one or two Seasons a 12 months could wish to play extra usually if he has extra to work with.
Given what’s occurred to Bungie this 12 months, It could be okay for them to slowly work as much as this suggestion.
New Class Skills and Jumps
Whereas it’s enjoyable to tinker with the intricate particulars of a construct with subclass Fragments and armor mods, including extra to every base class may very well be thrilling too. Give it some thought: Apart from the addition of blink and a few subclass reworks, new class skills and jumps haven’t actually been a factor. Seeing new base skills and motion choices on a roadmap would possibly assist the neighborhood really feel like Future 2 can preserve going after such a tricky 12 months for the builders.
With these new class choices being free for all gamers, it may very well be simple to construct some hype and good will amongst new and returning gamers on the fence. This may be very true if the brand new jumps and sophistication skills synergized with participant builds in methods the opposite choices haven’t. For instance: A brand new Titan bounce that’s primarily a medium-sized explosion that propels the Titan in a semi-random course whereas anybody caught within the blast suffers from a couple of ticks of Scorch can be an enormous draw.
A Full Gambit Rework
I might positively foresee the Future neighborhood warming on the sight of an entire Gambit rework with renewed assist.
All it might take is a few contemporary eyes and expertise and a little bit of threat, with the consequence being one thing gamers can be doubtless fairly looking forward to. Like, what in the event that they turned Gambit right into a mode that was slower and bigger, with a extra direct deal with the PvP throughout the PvEvP designs? It wouldn’t need to be an extraction shooter, however somewhat one thing that may very well be paying homage to it. That would definitely be attention-grabbing and attractive to see on a future roadmap.
That stated, this can be a tall order, and would doubtless take a variety of time to perform. Even a single new Gambit map with a couple of new weapons with unique Origin Traits can be glorious.
Extra Strikes and Extra Crucible Maps
Bungie desperately wants to maneuver away from the present development of releasing one to 2 new Strikes and Crucible maps per 12 months.
For being labeled as Core Modes, these are woefully underdeveloped and are severely missing in fixed iteration, particularly on condition that they function Future 2’s spine. contemplating Bungie’s turbulent improvement course of currently, this may very well be forgivable if they’ll finally work as much as delivering a renewed deal with Core modes in 2025.
Moreover, the brand new Strikes and new maps must visually be a sluggish however fixed drip on future roadmaps to make folks really feel prefer it’s all being constantly supported. It could possibly really feel fairly unhealthy to spend a lot cash on expansions and seasons just for there to be one or two new Strikes and Crucible maps all year long.
Lastly, updating older Strikes or un-vaulting the oldest Strikes with new encounters, bosses, and voice work that displays the modifications in Future 2’s overarching story might go an extended method to satisfying participant content material fatigue.
Refresh and Streamline Monetization for New Gamers
This proper right here is the instant-mashed-potatoes-way to garner some good religion. As a result of proper now, the primary difficulty the Future 2 neighborhood has is the best way the sport’s monetized—particularly on Steam. It’s simply an excessive amount of.
That is very true for somebody making an attempt to interrupt into the sport. As a brand new participant, you’ll go onto Steam and see a whole bunch of greenback’s value of DLC expansions you’ll assume you’ll want to purchase to have the whole expertise.
When they’re prepared, what Bungie might do is make a number of the older expansions free for newer gamers. Moreover, a refresh of Future 2’s varied bundles to be simpler to grasp and navigate might assist gamers higher perceive when to purchase a given enlargement, rising the sport’s income in these troubling instances because of this.
Extra Significant Mid-Season Occasions with Higher Selection
The mid-season vacation occasions go a great distance towards making Guardians really feel linked to the sport’s world and neighborhood. Nonetheless, the occasions themselves are inclined to fall a little bit flat with an over emphasis on Occasion passes that normally fail to lift Guardian’s vacation spirits.
Extra occasions like final 12 months’s Dawning occasion, which noticed throwable snowballs in virtually each mode, is a extra viable course Bungie can take with upcoming occasions. Perhaps subsequent 12 months’s Competition of the Misplaced might give everybody momentary bat companion throwables that do injury and disorient.
An extra good transfer Bungie might make with these occasions is to make use of them to lift cash for righteous causes or charities; very similar to how Warframe has particular customization objects that increase consciousness for cancer-fighting initiatives.
Extra New Options and Methods
One factor I might argue is that for Future 2 to develop, or at the least really feel like its rising, it wants new, interactable options and programs.
This isn’t even one thing that will be new to the sport. Not that way back, we acquired Fishing with Season of the Deep, and it supplied a brand new characteristic with new programs and methods for gamers to work together with the worlds of Future 2. It helped construct and preserve participant immersion, all whereas breaking away from the same old content material gamers had come to count on.
Moreover, providing new mechanics that assist Future 2 really feel contemporary can be a surefire method to assist retain gamers; which, contemplating current developments, is one thing I’m certain Bungie would very a lot love to do.
A Manner for Gamers to be Artistic in Future 2
A few of the greatest video games on the market aren’t simply made with plenty of nice developer-made content material. They embrace methods for gamers so as to add to the sport world they like spending time in.
This will normally be seen within the type of map makers, and to a lesser diploma, player-made character customization, and is particularly true when that player-created content material has programs in place that permit different gamers to get pleasure from it as nicely.
I’d guess my gaming laptop computer that there would have been a lot much less backlash across the lack of recent Gambit or Crucible maps if gamers had the instruments to make and combine their very own. I do know a Forge-like mode for Destiny 2 isn’t one thing Bungie can simply or rapidly make. Nonetheless, an out-of-game gun or armor maker the place Bungie would select the perfect 10 or 20 participant creations to be added to loot swimming pools in each season would drive participant engagement (and be actually freaking cool in addition to).
One thing like that will make much less work for them too, which might assist cut back overhead improvement prices and the general improvement burden on the crew behind the sport — a win/win if ever there was one.
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