It’s broadly identified now that Starfield’s planets depend on procedural technology to populate worlds with places to discover. This has confirmed to be a cost-effective system that, in principle, creates an infinite quantity of content material to have interaction with. Nevertheless, the expertise of exploring a world has turned out to be quite lackluster and considerably underdeveloped, making Starfield’s planets feel barren. Now, gamers are discovering some immersion-breaking limits to the procedural technology system.
Reddit consumer “Gregistopal” shared a puzzling Starfield expertise. Whereas exploring a world, they discovered a science outpost that was unusually near one of many alien temples the place gamers obtain Starborn powers. Normally, the sport populates the world surrounding these temples with different alien anomalies, so another kind of constructing is peculiar, to say the least. This consumer fairly known as into query the probability of anybody constructing an outpost in such shut proximity to an unknown construction with out learning it extensively.
It could make sense if the science outpost had logs or recordings indicating that its scientists have been learning or working checks on the close by temple, however this isn’t the case. It’s a science outpost just like those gamers can discover in planet areas nowhere close to temples or anomalies. Whereas gamers can attempt as they want to leap by way of hoops making an attempt to justify this from a lore perspective, it’s clear that that is an instance of the restrictions of Bethesda’s procedural technology system.
It’s all the time jarring when the seams from improvement present, nevertheless it’s significantly disheartening in Starfield’s case as a result of the planet exploration characteristic is quite disappointing. From traversing duplicate dungeons (on completely different planets, thoughts you), now to the narrative dissonance of a randomly generated outpost close to an alien temple, the general expertise that was meant to convey the overwhelming measurement of outer house makes exploration really feel small and tedious.
It ends in a eager for the exploration expertise in Bethesda’s earlier video games, particularly Skyrim. Wandering in that recreation to search out what the world had in retailer feels far more thrilling, and the handcrafted nature of that design performs a large position in its success. Starfield’s open world feels largely devoid of this design method, and solely extra consideration is drawn to this problem when oddities happen just like the one Gregistopal skilled.
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