One other hotfix for The Last of Us has arrived, and the newest replace factors in direction of a crashing resolution for Nvidia RTX 3000 graphics playing cards. Along with quite a few different fixes, Naughty Canine additionally says it’ll work in direction of finally ditching the Steam Deck Unsupported badge added to the sport’s storefront web page by Valve.
The Final of Us undeniably had a messy PC debut, however Naughty Canine has continued to launch post-launch fixes. Whereas there are many points to be resolved, the primary focused crashing linked to graphics card memory requirements. The second patch takes that preliminary effort a step additional by highlighting the right way to repair quirks with playing cards just like the Nvidia RTX 3060, which simply so occurs to be the brand new most popular GPU on Steam.
In accordance with The Final of Us Half I v1.0.1.7 Patch Notes, gamers utilizing an Nvidia RTX 30-series GPU ought to replace to model Hotfix Driver Version 531.58. Fortunately, Naughty Canine features a direct obtain hyperlink, so that you gained’t must go looking for it your self. Nvidia’s patch ought to assist elevate The Final of Us crashing issues, however it additionally addresses a Resident Evil 4 Remake FXAA problem and Murderer’s Creed Origins instability.
Technically, you’ve bought Nvidia to thank (or maybe blame) for the primary decision on Naughty Canine’s hotfix record. Nevertheless, the developer has additionally made headway with an entire bunch of annoying PC port woes.
Listed below are the fixes included with The Final of Us patch v1.0.1.7:
- Mounted a difficulty which may trigger the Xbox controller stick inputs to erroneously learn as zeros for temporary intervals of time.
- Mounted a difficulty the place the ‘Reset to Default’ perform within the Graphics menu underneath Settings may make improper choices.
- Mounted a difficulty the place the HUD efficiency screens may impression efficiency when enabled
- Mounted a difficulty the place a crash may happen when utilizing [ALT+ENTER] to toggle between Fullscreen and Windowed modes.
- Mounted a difficulty the place a reminiscence crash may happen throughout the transition from the top of the sport into the credit sequence.
- Mounted a difficulty that would trigger a crash whereas the sport launched.
- Added extra crash report logs to offer additional perception for builders.
- Added a brand new characteristic the place customers might be prompted to allow extra GPU diagnostic tooling following a GPU-related crash (optionally available and solely enabled for the present gameplay session).
Earlier at the moment, Naughty Dog revealed one other replace would arrive this Friday, and that would assist increase playability additional. On the Last of Us Steam Deck compatibility entrance, whereas the studio is evidently prioritising patches for now, it claims it’ll work in direction of reaching Verified status sooner or later. In fact, you don’t want Valve’s say-so to play the PlayStation recreation on Valve’s moveable PC, because the verification is designed to be a useful handheld heads-up.
Even when Naughty Canine magically manages to fully repair the sport by Friday, we’d nonetheless strongly advise testing The Last of Us system requirements. Doing so will guarantee your rig can really run the demanding apocalyptic drama, because the minimal bar isn’t so low. Sadly, even the perfect rigs must take care of The Last of Us building shaders problem, so preserve that in thoughts when beginning a brand new recreation.
Whilst you’re at it, check out our best Last of Us settings record. We’ve examined varied methods to strike a steadiness between body charge and constancy, and you need to have the ability to boost fps even additional with a bit of little bit of choices menu tinkering.
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