Atlas Fallen Takes Choose-Your-Own Playstyle to the Absolute Extreme, Dev Explains

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It’s as much as the gamers how Atlas will get picked again up.

Atlas Fallen, Deck 13 Interactive’s upcoming action RPG, guarantees to drop gamers right into a desolate, barren however lovely world dominated by Sand Wraiths and in want of reclamation. With its Could 16, 2023 launch date quickly approaching, the builders behind the title are revealing increasingly particulars.

In a March 17 YouTube video, Deck 13 gave potential gamers an concept of the unbelievable customization and individuality their design appears to be like to encourage. Particularly, Artistic Director Jan Klose defined how the complete motion system has been designed to encourage gamers to discover areas and full quests.

“We now have tremendous cool agility within the sport world,” he defined. “What can we do with it? We wanna use it not just for fight but in addition for exploration. So lots of the sport is about agile motion, verticality and exploration. We now have a giant massive world the place you could find various things in every single place and that is what we actually wanna encourage the gamers [to do] – use all this agility, use all this motion to discover, to seek out cool stuff, to actually enter a really very deep world. Play your manner, play it in your pacing. Play it with the instruments you want most.”

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It’s not solely the motion that’s designed with participant individuality in thoughts although. Discussing the fight, Klose defined that gamers can tackle the sport’s antagonists – generally known as Sand Wraiths – nonetheless they like.

“Gamers want to seek out out with each enemy what’s one of the simplest ways to deal with that enemy,” he continued. “We now have many many alternative methods how one can assault the enemy – totally different weapons, totally different abilities that you need to use… The larger the enemies are the larger the reward is. And that you need to use for crafting and altering the way in which you deal with the subsequent enemy.”

Lastly, the sport could have a “massive selection” of Essence Stones, objects that give gamers particular boosts relying on their selection. These are then taken into future fights and quests.

Klose completed: “[Players] can actually tailor the playstyle to the way you need to expertise the sport. We actually wish to have individuals create what they wanna play with and select what they wanna select… There’s lots of participant freedom in there and you’ll try to discover your manner of enjoying the sport.”

In brief, when Atlas Fallen drops on Could 16, it seems like no two-player experiences might be fairly alike.

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