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Baldur’s Gate 3 status effects

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What do Baldur’s Gate 3 standing results imply? Standing results inflict both destructive or optimistic results on the individual or creature inflicted, so it’s essential to know what they imply – each so as to keep away from destructive affect on your self, and to deal the best injury to your enemy. We’ve taken a have a look at each doable standing impact in BG3 that will help you perceive them.

With Baldur’s Gate 3 in early entry, and the BG3 release date proper across the nook, it’s a good time to familiarize yourself with the ins and outs of the most recent Dungeons and Dragons RPG game. Be it the very best Baldur’s Gate 3 classes and races to construct your character from, or all of the Baldur’s Gate 3 instruments you may select if you have already got your coronary heart set on a bard, we’ve obtained you coated. Right here, although, we’ll speak you thru every of the Baldur’s Gate 3 standing results and what they do.

All optimistic BG3 standing results

Title Impact
Assist
Aura of Management
  • Close by allies deal 1d4 further Drive injury
Completely happy
  • Add 1 to assault rolls
  • Add 1 to saving throws
  • Add 1 to some capability checks
Magmatic Regeneration
  • If beginning a flip in lava, regain 10d6 Hit Factors
Owlbear’s Rage
  • Energy is elevated by 2
Ready
  • Deal extra melee injury in your subsequent flip
Silvanus’ Blessing
  • Proficiency in Nature
  • Proficiency in Animal Dealing with
Soul Branding
  • Motion velocity is elevated by 1.5m
  • Subsequent assault offers further 2d4+1 Fireplace injury
  • Ends upon touchdown a profitable weapon assault
Underneath Operation
  • Targets can’t transfer or communicate

All destructive BG3 standing results

Title Impact
Bane
  • Assault rolls are decreased by 1d4
  • Saving throws are decreased by 1d4
Bleeding
  • Take 2 Slashing injury initially of every flip
  • Drawback on Structure saving throws
Cold
  • Minus 1 to assault rolls
  • Minus 1 to saving throws
  • Minus 1 to some capability checks
Burning
  • Take elevated Fireplace injury whereas affected
Caustic Brine
  • Take 1d4 Acid injury every flip
Charmed
  • Can not hurt the entity who inflicted the standing
  • Charmer has benefit on Charisma checks towards the inflicted
Chest Trauma
  • Drawback on Con saving throws
  • Take one much less motion per flip
Crippled
  • Drawback on Dex saving throws
  • Motion velocity is now zero
Dazed
  • Can’t take reactions
  • Drawback on Knowledge saving throws
  • Lose Dex bonus to Armor Class
Lifeless
  • This one’s self-explanatory
Loss of life Want
  • Carry a powder keg which might explode at any time
Troublesome Terrain
  • Motion velocity is halved
  • Might change into Ensnared
Distressed
  • Can not make important hits
  • Drawback on Notion checks
Downed
  • Happens at zero hit factors, make a demise saving throw every flip
  • On three successes, change into steady
  • On three failures, die
Ensnared
  • Take 1d6 Piercing injury initially of every flip
Enthralled
  • Not in management on oneself
Enwebbed
  • Can not transfer
  • Drawback on assault rolls
  • Drawback on Dex saving throws
  • Benefit on assault rolls /towards/ the inflicted
Exhausted
  • There are six ranges of exhaustion, every worse than the final
  • An extended relaxation reduces exhaustion by one stage
Frightened
  • Drawback on capability checks
  • Drawback on assault rolls
Frostbite
  • If chilly injury is taken whereas frostbitten, take a further 1 chilly injury every flip
Gaping Wounds
  • Take 2 extra Piercing injury per profitable hit
Hamstrung
Closely Obscured
  • Stay undetected inside motive
Infested
Magmatic Disturbance
New child
  • Drawback on assault rolls
  • Decreased Armor Class
  • Decreased Hit Factors
  • Can not take reactions
Off Stability
  • Drawback on Energy rolls
  • Drawback on Dex rolls
  • Benefit on assault rolls /towards/ the inflicted
Pinched
  • Take 1d4 injury initially of every flip
  • Motion velocity is diminished by 3m
Poisoned
  • Drawback on assault rolls
  • Drawback on capability checks
Susceptible
  • Drawback on Energy saving throws
  • Drawback on Dexterity saving throws
Rallied
Sapped
Shattered
  • Take 1d4 Piercing injury when hit with a Deep Delver
Shocked
Silenced
Sleeping
Shocked
  • Can’t take actions, reactions, or bonus actions
Shocked
  • Can’t take actions or reactions
Threatened
  • Drawback on ranged assaults when near enemy
Turned
Unconscious
  • Routinely fail Energy and Dex saving throws
  • Benefit on assault rolls /towards/ the inflicted
Weak Grip
  • Drawback on assault rolls
  • Drawback on Energy saving throws

Baldur's Gate 3 status effects: A tiefling bard plays a lute, and a colorful light surrounds him and his eyes glow.

Combined Baldur’s Gate 3 standing results

Title Impact

Buthir’s Wrath

  • Energy is elevated by 4
  • Armor Class is diminished by 2

Reckless Warcry

  • Energy is elevated by 3
  • Armor Class is diminished by 1

Moist

  • Proof against Fireplace injury
  • Weak to Lightning and Chilly

BG3 elemental injury and results

Title

Impact

Acid

Blood

  • Can put out unprotected flames
  • Could be frozen

Chilly

Fireplace
Mud
  • Troublesome terrain, motion velocity is halved
Oil
Twisting Vines
  • Troublesome terrain, motion velocity is halved
Water
  • Can put out unprotected flames
  • Could be electrified
  • Could be frozen

With all the Baldur’s Gate standing results we all know of to date, try to be prepared for something. Should you nonetheless really feel underneath ready for the fantasy recreation, we’ve obtained guides on lengthy and brief rest in Baldur’s Gate 3, in addition to all of the completely different BG3 companions you’ll meet in your journey.

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