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Genshin Impact’s Puzzles are Getting Way Too Gimmicky

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With each new area launched in Genshin Impression, there’s new puzzle mechanics and issues to find in that space. It is sensible so as to add one thing new for gamers that get pleasure from exploration, however after just a few expansions, it’s beginning to really feel like an excessive amount of. I’ve been enjoying Genshin because it was in beta, and making an attempt to alter the puzzle mechanics continuously is getting too gimmicky. 

Sumeru’s Latest Exploration Mechanic

Picture through Hoyoverse

The 3.6 Update is getting a brand-new space in Sumeru, and naturally, there’s a brand new exploration mechanic to go together with it. As a way to totally discover the world, you’ll must journey round as Sorush. Sorush is a creature known as Pari that may fly, which you’ll want to make use of to be able to get across the new space.

Sorush may also be capable to use different mechanics from previous exploration, like Khvarena. It may possibly even transfer objects and alter among the teleporting 4-Leaf Sigils discovered round Sumeru (not all over the place, simply the brand new space the place Sorush can discover). 

Whereas which will sound cool to some, it looks like Hoyoverse goes too far with including nonsensical “content material” into the sport. This appears like yet one more exploration gimmick to grasp whereas ready for precise content material to come back to the sport. 

Puzzles Are Ramping Up In Complexity

Ways to get around in Sumeru Genshin Impact
Picture Supply: Hoyoverse through Twinfinite

Genshin Impression was initially likened to The Legends of Zelda: Breath of the Wild when it was first launched. It was for good purpose too since Genshin seemingly mimicked most of the appears and mechanics within the Zelda title. Nevertheless, it grew previous that and has since develop into the open-world PC/cellular title that took the world by storm.

Sadly, it feels increasingly more like a Zelda recreation than it did earlier than. Zelda’s puzzles are troublesome, however that’s a big a part of why individuals love the Zelda video games basically. Genshin Impression has at all times had puzzles, however they’re getting gimmicky.

Genshin Impression’s Puzzle Historical past

Venti in Genshin Impact
Picture Credit score: Hoyoverse through Twinfinite

Take Monstadt’s puzzles for instance. Most of those will be accomplished fairly simply, they usually’re extremely simple. So far as puzzles go, they’re not very advanced they usually don’t take up an excessive amount of time.

Liyue’s are comparable, though some are a lot grander in scale. Nevertheless, Inazuma’s became significantly more intricate, and Sumeru’s puzzles proceed that development. Sorush’s new gimmick provides one other layer on high of a difficulty that was already changing into an issue for some gamers. The puzzles aren’t actually getting more durable, they’re simply changing into advanced in a manner that takes up extra time.

Now, Genshin Impression has nice issues about it, and the puzzles don’t essentially should be performed. Nevertheless, plenty of the free rewards within the recreation are locked behind these puzzles. Some issues like Domains and sure World Quests are solely out there after finishing the puzzles.

Puzzles in Monstadt versus Sumeru Genshin Impact
Picture Supply: Hoyoverse through Twinfinite

Right here’s a fast instance of among the variations in puzzles. The image on the left with Xiao is of a Monstadt puzzle in Stormterror’s Lair. It’s easy — simply run off the cliff and float via the rings.

Th image on the appropriate is of the Sumeru Dune of Magma within the Hypostyle Desert. To even get entry to this Dune, it’s important to direct gentle in a selected manner and full quests to get “clearance”. The most effective (learn: most irritating) half is that it’s just one a part of a a lot bigger puzzle in the complete space.

For gamers who don’t like puzzles, new content material appears like busywork due to all of the gimmicks behind exploration. Whereas the puzzles aren’t at all times harder, it’s going to require plenty of gamers to search for a information to even keep in mind all of the equipable objects that really work together with the world. 

What do you suppose? Are the puzzles changing into too advanced or including in too many gimmicks or do you want having to determine issues out whereas exploring Teyvat?

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