Gollum is a nasty little game – Review – WGB, Home of AWESOME Reviews

The Lord of the Rings: Gollum is a travesty of a videogame that disappoints on virtually each single degree. It’s a disgrace as a result of on paper I truly assume the idea is sort of robust. Gollum is a conflicted character continually at struggle with himself, the 2 sides of his persona making an attempt to exist in a single physique. The extra harmless Smeagol is the remnant of what he as soon as was earlier than being corrupted by Sauron’s ring, after which there’s Gollum, the wretched monster created by the affect of such a darkish and horrible object. There’s loads of story potential there and Daedelic tries to deliver it into the precise gameplay throughout transient sections the place you’ve to select after which persuade both Gollum or Smeagol to associate with it. And selecting to deal with platforming and stealth makes complete sense for the character as a result of whereas his wiry body is deceptively robust he’s not a warrior and is just too cowardly to get into fights. However man, it doesn’t come collectively.

Daedalic has a robust pedigree, simply not in this type of recreation. They’ve constructed themselves a status for wonderful point-and-click titles, from the brilliantly bonkers Deponia sequence to the charming Night of the Rabbit. Each featured stunning graphics, and memorable characters and was polished to a shine. So when Daedalic introduced The Lord of the Rings: Gollum my eyebrows shot up like two sexy caterpillars – a completely 3D stealth recreation with platforming parts? And based mostly on arguably essentially the most identified fantasy books of all time? Absolutely this small developer was diving into Mount Doom pondering it was only a paddling pool. After enjoying by means of the entire 8-10 hour marketing campaign, I feel my preliminary ideas had been proper: each inch of this recreation felt like a developer totally out of their depth was on the helm, desperately making an attempt to sew one thing shippable collectively. No surprise it rapidly became the worst-reviewed game of the year.

Accessible On: Xbox Sequence S/X, PS5, PC
Reviewed On: PC
Developed By: Daedalic
Printed by: Daedalic
Time Performed: 10-hours

Gollum can also be a tough character to work with. He’s one in all Tolkien’s most complicated creations, a damaged creature residing a lifetime of distress just because he got here in touch with one thing evil. And what may Daedalic do with him, actually? Gollum must be in place for The Fellowship of the Ring and might’t have his persona modified in any substantial method. The one factor they might do is attempt to flesh Gollum out and make him extra sympathetic, which may influence the flicks and the books by making you are feeling one thing deeper for the character whenever you expertise them. And at first, it looks as if that is likely to be the plan. Daedalic offers Gollum a couple of possibilities to be considerably good in comparison with his normal self-servicing strategies, to convey himself as greater than only a slimy little bastard who tries to border Samwise Gamgee for consuming all of the meals. Hell, they even have Gollum make a couple of associates and hatch a tiny fowl that views him as its dad. However then throughout one part specifically, Daedalic shoots themselves within the foot by having Gollum do one thing horrible, and the more severe factor is that they provide you a “alternative” about what to do they usually do it anyway. And so by the tip of the sport, Gollum is precisely what he at all times was: an opportunistic, slimy little hobgoblin that’s obsessed together with his ring and the Hobbit that stole it.

Story-wise, the sport tracks Gollum’s time between the theft of his ring by that nasty Bagginseses and his look in The Fellowship of the Ring. There’s a niche of round 6 years there, and Daedalic says they introduced in consultants on Tolkien’s deep lore to assist craft a narrative that would slot in correctly when it comes to canon. On this regard, I feel they succeeded: the sport does a reasonably good job of becoming into the canon, by which I principally imply it doesn’t break something or go away behind a bunch of bizarre plot holes, offered you’re prepared to just accept Gollum having a pet fowl that doesn’t instantly eat.

However the precise story is fairly uninteresting. The overwhelming majority of it takes place in Barad-dûr, an underground jail that Gollum is tossed into after stupidly making an attempt to chase a bug and falling down a hill. No, I’m not simply making that up. A lot of the early hours are spent doing completely menial chores like accumulating the tags of some lifeless orcs, with solely a few poorly written storylines to justify any of it. There’s some nonsense along with your frail outdated cellmate that goes nowhere, and a few delicate Mordor politics with the Candle Man, a sorcerer that appears to seek out Gollum helpful as a spy within the jail, though Gollum does nothing. Once more, the story of the Candle Man goes nowhere.

Gollum’s a surprisingly spritely little bastard in relation to getting round. Not solely does he transfer rapidly, he may bounce fairly excessive, swing on bars and, clamber up clearly marked partitions. Platforming hits all of the notes you’d anticipate of it actually, requiring little or no in the way in which of thought or talent to traverse the environments. Essentially the most inventive it will get is leaping backwards off a wall, a tough factor to do as a result of the tight areas and the digicam usually imply you’ll be able to’t see, so you need to depend on the button immediate showing to allow you to when to take the leap. Nor does Daedalic try and mix the platforming parts into the remainder of the atmosphere, so a cliff face will simply have random yellow, straight traces sunk into it so Gollum is aware of precisely the place to go. Different video games not less than try to cover these things and make it seem like a part of the world, however I suppose in The Lord of the Rings: Gollum, Sauron actually works arduous to maintain well being and security requirements excessive.

It’s mainly the Uncharted or Tomb Raider fashion of platforming, besides it lacks the cinematic aptitude and smoothness that makes these video games pleasing. Gollum will typically fail to do what’s requested of him, or one way or the other miss a bounce fully as a result of, in contrast to the video games I discussed, his animations aren’t canned and thus a sideways leap from handhold to handhold is just not assured to really work. Besides when it’s canned and he’s pulled to a handhold mid-jump like a magnet has simply been activated. It’s bloody irritating, particularly as a result of the sport’s communication abilities about the place to go and what can or can’t be reached are extremely obscure. It resulted in dozens of annoying deaths the place Gollum didn’t seize the pole or the place a platforming sequence didn’t work as meant as a result of the builders mashed it collectively and simply assumed it will be positive. However even when the lengthy platforming sections do work they’re boring since you’ve achieved all of it in dozens and dozens of different video games, and people video games had been faster or smoother or required extra talent or simply had good surroundings to clamber round.

Gollum clambering under some Orcs in The Lord of the Rings: Gollum, demonstrating his platforming skills
The sport has a everlasting movement blur impact that makes all the pieces appear out of focus.

You’ll put these platforming mechanics to the take a look at within the first few hours that are by far essentially the most uninteresting. Caught in jail, Gollum’s first duties are to herd some beasts right into a cage, then gather some tags from lifeless Orcs, after which pour some slop into the breeding pits the place the Uruk Hai are being grown. Every of those jobs is damaged up by returning to your cell and hitting a key to fall asleep, a totally pointless design ingredient as a result of there’s actually nothing else you are able to do anyway, so why make the participant trudge again to the cell and hit a button? That is the type of weak mission designs you’ll be able to anticipate from The Lord of the Rings: Gollum, and it solely will get a little bit higher as the sport goes on.

The opposite huge focus except for platforming is sneaking round, one thing which Gollum is extremely good at within the supply materials. All of his talents at staying hidden imply little, although, when the stealth segments are so poorly designed. It’s as fundamental as stealth might be: conceal behind stuff, crawl by means of shadows or flowerbeds to change into fully invisible and throw some rocks to distract the idiotic AI. Gollum has a particular instinct view that lets him observe enemies by means of partitions, so that you simply await a niche, amble over to the subsequent apparent shadow or object and repeat till bored. Not less than it’s higher than the climbing, I suppose.

Gollum even often will get to homicide an orc. I like that Daedalic stored this uncommon, and whenever you do strangle an orc it takes ages as a result of poor little Gollum has to place all of his weight and energy into choking the a lot bigger beast. It helps hold killing a tense expertise, reasonably than a commonplace act. It’s type of complicated, nonetheless, that Gollum can’t strangle an Orc if it’s sporting a helmet.

Often, The Lord of the Rings: Gollum tries to get a little bit adventurous by throwing in random stuff, a few of which doesn’t make sense and most of which is poorly executed. Ordering companions round, for instance, is a tedious and mind-numbing course of due to how slowly they transfer and due to how simplistic the puzzles are. However there’s a particular instance I need to use as a result of it’s so bizarre and an ideal methodology of describing how clumsily the entire recreation has been put collectively. I used to be caught for a couple of minutes throughout a platforming part making an attempt to determine the place I used to be meant to be going. I attempted a couple of experimental leaps to different platforms and fell to my loss of life. On the third try, I unintentionally brushed a beam and it fell over, forming a bridge. The explanation this stands out as odd is as a result of the sport hadn’t used a mechanic like this within the earlier 4 hours, and it by no means used it once more, nor did it present any type of indication that knocking over the beam was a chance. It’s simply this unusual, singular use of an thought like somebody put it in after which forgot about it.

Gollum sneaks through a room of Orcs
Sparkly shadows point out Gollum will likely be invisible if he stands in them

There’s even a kind of God-forsaken chase sequences from the early 2000s. You understand the one, the place you need to outrun a pursuer by charging immediately on the digicam and leaping/dodging obstacles that come up the display screen in the direction of you? Sure, I child you not, within the yr 2023 Daedalic thought this was a good suggestion. It wasn’t. It’s horrible. Daedalic vaguely makes an attempt to fight the inherently shitty design of this by having a bizarre inexperienced path that tells you the place to maneuver and when to leap, however all that did was make me query what it was and why it was there? Did some useful Orc come alongside and drop inexperienced dots in case some crack-head creep got here scuttling alongside?

There are actually dozens of different oddities like this that I may listing, all of which level to a recreation that feels prefer it was taken aside and rebuilt repeatedly and once more. There are unusual scene transitions, baffling environments that don’t make any sense and heaps of particulars lacking, the sort that you simply don’t even take into consideration till they aren’t there. Like, why isn’t there a sound for when an Orc smacks you within the head when it catches you?

I truly assume that utilizing Gollum’s break up persona as a mechanic is a cool thought. However these moments are nothing however an phantasm of alternative, designed in such a method as to make you are feeling like you’ve affect over the story whenever you truly don’t. Gollum and Smeagol’s arguments do nothing, and the very best instance of this comes later within the recreation. I gained’t spoil something so suffice to say that you simply’re given a alternative: get up an evil creature and let it do one thing horrible as a way to sneak by means of, or go away it sleeping. I sided with Smeagol and simply satisfied Gollum to associate with it. So what did the sport do? Nicely, it ignored my enter, and as a substitute the scene immediately lower to Gollum saying “Over there! Run!” and the large monster waking anyway. Not solely was there by no means any alternative, then, however the builders didn’t even embody a correct clarification or transition should you sided with Smeagol. What was the purpose? Why did it get up anyway?

Gollum and Smeagol argue about what to do next

No quantity of tweaking and fidgeting with the restricted settings may get Gollum to run easily. I stored operating into body drops, typically at inconvenient instances like a chase sequence. It’s not prefer it’s a demanding recreation, both: the assorted map sections are all fairly small, there’s minimal AI and the graphics are low high quality throughout the board. Even folks with top-of-the-line machines are struggling to get it operating effectively, and Daedalic themselves have acknowledged the efficiency woes.

Going again to the graphics, that is an unpleasant recreation, and never in the way in which that Gollum is meant to be ugly. The facial animations are the worst offenders, simply rating amongst a number of the worst I’ve seen up to now few years. They’re stiff in motion and infrequently reduce to a personality’s default look with none type of transition, one thing that was most noticeable when the Candle Man was speaking, though Gollum does it too. Character fashions look horrible, with Gollum himself wanting far worse than his personal counterparts within the films or one thing like Center-Earth: Shadow of Conflict. Sure, he’s speculated to be gaunt and ugly, however this model of Gollum appears to be like like somebody hit a crack addict within the face with a shovel after which referred to as it a day. The environments are drab and missing intimately, too, and a number of the closely armoured Orcs seem like Shrek when was sporting the knight’s armour within the first film.

To place it merely, The Lord of the Rings: Gollum appears to be like like one thing out of the late PS3 and Xbox 360 period. You may accuse me of being hyperbolic, however I feel you might simply title dozens of video games from that period that look artistically and technically higher than Gollum, and that don’t use as many freaking loading screens regardless of having small environments. In reality, the unique Middle-Earth: Shadow of Mordor launched 8 years in the past on PS3 and Xbox 360 and appears significantly higher. Let’s not overlook that the really helpful specs for Gollum name for an RTX 4090. What sort of fucking Pipe Weed was Daedalic smoking?

Gollum cradling his head during one of his many mental breaks.
Gollum realises his recreation isn’t superb.

I can’t end this evaluate till I point out Daedalic’s abysmal use of DLC, both. As a part of the particular Treasured Version or as separate purchases you may get an in-game lore compendium and idea artwork. Each of those are issues most triple-A titles embody totally free, but Daedalic sought to cost for them, an particularly egregious error contemplating how poorly the compendium is written. Or you’ll be able to select to purchase “iconic” emotes for Gollum for £1.99, including nothing to the sport besides a couple of crappy animations. However the worst factor is a chunk of £1.99 DLC which provides extra “authenticity” to the sport by offering a Sindarin voiceover for the Elven characters. I shit you not.

This was not a great way for Daedalic to kick off its use of the Lord of the Rings license and positively doesn’t encourage confidence in their next Lord of the Rings project. Though I do assume the premise for the sport was good, The Lord of the Rings: Gollum is a slog to get by means of. The boring missions, bland environments, flat gameplay, poor graphics and common story mix to make this, at greatest, a totally mediocre expertise. However as soon as you are taking the a number of points into consideration and the truth that Daedalic wished £60 for it, The Lord of the Rings: Gollum turns into like its namesake: a pitiful wretch corrupted by the attract of the One Ring.


























Ranking: 1.5 out of 5.

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