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Naughty Dog Cancels The Last of Us Online to Continue Focusing on Single-Player Games

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The Final of Us got here with a reasonably enjoyable and distinctive multiplayer mode within the type of Factions, and when The Final of Us Half II launched, a lot of the participant base was excited to see how Naughty Canine would iterate on an present components. We’d gotten a number of updates over the previous couple years, however as of at the moment, the studio has formally determined to cease growth on The Final of Us On-line.

Primarily, whereas Naughty Canine was pleased with the best way issues had been progressing with the sport, the imaginative and prescient for The Final of Us On-line had change into so massively formidable that will require plenty of time and assets for the years to return. Issues had gotten to some extent the place the corporate needed to determine to both proceed focusing their efforts on creating single-player video games, or change into a reside service studio that centered on The Final of Us On-line.

“In ramping as much as full manufacturing, the huge scope of our ambition grew to become clear. To launch and help The Final of Us On-line we’d need to put all our studio assets behind supporting publish launch content material for years to return, severely impacting growth on future single-player video games. So, we had two paths in entrance of us: change into a solely reside service video games studio or proceed to concentrate on single-player narrative video games which have outlined Naughty Canine’s heritage.”

Naughty Dog

As a result of Naughty Canine has at all times been recognized for placing out high quality, narrative-driven, single-player experiences, the choice was made to cancel The Final of Us On-line.

It’s positively a disgrace, as Factions 2.0 was one thing that the TLOU group had been wanting ahead to, however possibly subsequent time.

The Final of Us Half II is now out there on PlayStation.

In regards to the creator

Zhiqing Wan

Zhiqing is the Opinions Editor for Twinfinite, and a Historical past graduate from Singapore. She’s been within the video games media business for 9 years, trawling via showfloors, conferences, and spending a ridiculous period of time making in-depth spreadsheets for min-max-y RPGs. When she’s not singing the praises of Amazon’s Kindle as the best technological invention of the previous twenty years, you may most likely discover her in a FromSoft rabbit gap.

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