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Sons of the Forest gets huge update, gives Kelvin spicier personality

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Sons of the Forest is one among my favourite video games to hop into with a bunch of shut buddies, particularly with its humorous massive head setting activated. I beloved Endnight Video games’ first indie horror survival expertise, however the second is undoubtedly superior with improved gameplay, visuals, and Kelvin. That’s proper, Kelvin. The beloved companion with completely no ideas. With Sons of the Forest’s newest replace, dubbed ‘Patch 12,’ Kelvin will get a character makeover and the sport will get a ton of different new options.

With the newest Sons of the Forest replace, we get a little bit of every thing from new supplies to instruments. The survival game remains to be in early entry, which signifies that we will count on to see extra of those huge patches sooner or later. This one provides “a brand new cave that accommodates a decide axe,” Endnight writes alongside its Sons of the Forest patch notes. If there’s a decide axe, there should be one thing new to make use of it with, proper?

“The decide axe can be utilized to mine the Solafite mineral present in caves,” which is the sport’s new materials that is “used with one of many new buildable buildings.” That’s proper, we’ve now bought two extra ebook gadgets to search out in order that we will construct these new buildings. My camp goes to look higher than ever, particularly with a extra human Kelvin gathering the supplies I would like.

Endnight says that the crew “added extra reactions and emotes to Virginia and Kelvin,” together with issues like approval, confusion, disapproval, pleasure, disappointment, and extra. Sadly, the cannibals are additionally a bit extra ‘alive’ because of this patch. As soon as alerted, they’ll name for backup extra rapidly, so get able to observe working in-game.

You’ll discover much more extra content material whereas enjoying, from a brand new mysterious merchandise to enhancements whereas constructing. The patch can be hygiene-friendly, making sprinklers truly clear blood off of your physique in addition to your companions’ our bodies. You’ll be able to learn on under for our in-depth rundown of Patch 12, together with bug fixes and new options.

Sons of the Forest patch notes – Patch 12 replace – Friday, September 29, 2023

If you wish to see the complete patch notes, courtesy of Endnight Video games, in addition to the developer’s accompanying message, you can discover the replace’s particulars straight on Steam.

Options

  • Added decide axe
  • Now you can mine the Solafite mineral present in caves
  • Added new cave
  • Added second ??? merchandise
  • Added 2 new findable ebook gadgets permitting you to construct two new buildings
  • New improve system for weapons
  • New hanging cross, gore props, and cave roots had been added to Cave A and Cave F
  • Added hanging skeletons to some timber on the planet
  • Added Ranged aiming sensitivity choice
  • Cannibal leaders or village guards as soon as alerted to a participant can now name for fast backup from others within the space
  • Applied extra Kelvin emotes: Nod, Thumbs up, Confused, Shake Head, Hit Head, No, Pleased, Unhappy (If the participant rapidly nods at Kelvin he’ll nod again)
  • Applied extra Virginia emote actions: Snicker, Nod, Shake Head, Pleased, Confused, No, Unhappy

Enhancements

  • Animal heads now could be hit with a golf putter
  • Virginia will now snicker if she sees an animal hit a spring entice or a full-health Kelvin get hit with a small rock
  • Kelvin will now react to animal heads
  • Improved look of volumetric mild from solar and work lights
  • Now you can carry as much as 3 Turtle Shells
  • Spawn location for skinned animal heads will now be on the head of the physique
  • Burning participant, torch, molotov, and spreading hearth now react to sprinklers
  • Improved sprinkler efficiency in bunkers
  • Sprinklers will clear blood off gamers and held weapons
  • Improved positioning of free wires extremities when inserting on beams and pillars
  • Electrical wires can now be positioned on three-quarter-high pillars
  • Moved the ramp placement arrow up barely in order that it’s simpler to see when concentrating on from the underside of the ramp
  • The participant now not slides when standing on ramps
  • Inserting planks on ramps is now simpler to focus on when standing near it
  • Physics collider cleanup and optimization on a couple of Objects
  • Varied setting fixes
  • Meals Bunker tree base collisions synced in multiplayer so AI work together with them
  • Lighting transition improved in meals bunker water
  • Enhancements to driftwood physics
  • Some optimizations to characters and AI replace
  • Kelvin’s End Construction order will now not cease after one construction, will now end every thing he can earlier than finishing the order

Stability

  • Creepies are extra proof against bullets and have barely elevated normal well being
  • Puffies when excessive well being gained’t get dismembered
  • Add a two-second hit react cooldown to decrease the stun lock on Puffies
  • Fingers and Twins now have extra aggressive conduct
  • Decreased max late-game exterior creepy rely by 20%
  • Scale back the probability of creepies taking overpopulated villages
  • Spear melee stab harm lowered 15->10

Fixes

  • Mounted Frank typically attempting to do revenge assault on himself after lighting himself on hearth
  • Gamers can now not be killed throughout any cutscenes
  • Mounted lacking spittle in bunker leisure
  • Mounted small rock not spawning when digging
  • Mounted some points with Sluggy sound in Cave C
  • Mounted mild bulb getting visually culled too early
  • Mounted supported screw construction getting destroyed when including a strut to a beam
  • Mounted sharpening a defensive wall log enjoying audio of the participant swinging his weapon
  • Mounted nook ramp beam on floor placement in a position to place towards off-grid buildings which might usually create degenerate nook ramps
  • Mounted inserting strut beneath leveled beam unlinking the ahead help in some case
  • Mounted inserting strut beneath leveled beam inverting the beam visually typically
  • Mounted urgent shift whereas inserting a stick or rock path leaving the participant in a damaged state
  • Mounted lifting beams inflicting the renderer rotation to pop after lifting it
  • Mounted case the place beams supporting a concave nook ramp beam would block placement of flooring on the mistaken facet of the beam
  • Mounted case the place inserting a strut beneath a leaning beam wasn’t attainable
  • Mounted subject when inserting partitions over flooring that will break flooring linking with its help beam
  • Mounted personal shadow leaking barely on wall and pillar logs
  • Mounted points with grass and leaves from the pretend floor masking up some gadgets within the stock
  • ??? items will now not respawn if the participant already collected them
  • Added lacking equip UI to wire in stock
  • Mounted bug the place different gamers would stash gadgets when a networked participant triggered the Puffton cutscene
  • Mounted lacking knife in tree crash cutscene
  • Repair for molotov smoke alpha clipping
  • Mounted Armsy typically not setting off traps
  • Mounted Greg’s carried effigy kind not matching on purchasers
  • Mounted floating spittle typically showing on destroyed huts
  • Mounted bullets fired from ultra-close vary typically going via the enemy
  • Mounted subject with participant block and parry the place hits bought via throughout animation transitions
  • Mounted player-held severed head scare not working correctly when carried out by purchasers

Audio

  • Up to date hearth occasions for constructed fires and standing fires
  • Retimed skinning animals sounds
  • Tuned audio on burning stick and molotov occasions
  • Added new physics interplay SFX object for small batteries
  • Modified a sluggy occasion to be 3d
  • Modified distance settings on sluggy emerges occasion
  • Turned down vista sting a bit
  • Added some sounds for skeletons and falling rocks

Should you’re into Sons of the Forest for its spookier options, it is best to look via our roundup of those different creepy horror games for some extra chill-inducing enjoyable. Alternatively, you may browse round our record of the best indie games round if you wish to help different impartial builders.

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