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Sons of the Forest patch 3 adds its most ridiculously fun tools yet

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The brand new additions in Sons of the Forest patch 3 is likely to be the sport’s finest but. Whereas there’s definitely loads of foolish enjoyable to be discovered within the horror survival game, the introductions on this new Sons of the Forest replace embody some fairly frankly pleasant instruments. There’s a incredible car that will help you zoom across the Sons of the Forest map in type, a pair of evening imaginative and prescient goggles, and a lure that turns even the scariest enemies into ridiculous ragdolls.

Entrance and centre within the third main Sons of the Forest patch notes is the brand new rideable car, the Knight V (that’s “Knight 5,” in case you had been questioning). This E.U.C., or electrical unicycle, is a single-wheeled, Segway-like system which you can stand on and simply zoom across the forest as if you’re an overpaid Bay Space govt with an excessive amount of time on their fingers. It’s an absolute pleasure, so make certain to whip out your Sons of the Forest GPS locator and get to discovering it.

Additionally launched are evening imaginative and prescient goggles, which ought to make exploring after darkish or deep inside caves slightly extra manageable. There’s additionally excellent news for many who prefer it when issues are a bit brighter – new Sons of the Forest photo voltaic panels have been added to the development instruments, together with gentle bulbs and wires. It’s also possible to now construct ramps or stairs between a beam and a wall, smoothing out your Sons of the Forest base building.

A brand new buildable spring lure is the proper technique to make gentle work of these Sons of the Forest mutants and cannibals. As soon as positioned, the spring lure sends any enemy unlucky sufficient to step on it flying arse over elbow. Personally, the sight of a hovering ragdoll flipping over my head is a type of videogame moments that may merely by no means fail to make me chortle, so I’m all right here for it.

There’s additionally a working Sons of the Forest armour rack that replaces the model, and an entire host of extra minor enhancements and bug fixes which you can learn within the full patch notes under. Simply don’t learn them in public, or else the likes of bullet factors similar to “Can now decide up and throw puffy useless our bodies” or “Useless infants now have buoyancy in water” may increase a couple of eyebrows from anybody wanting over your shoulder.

Sons of the Forest patch notes – replace 3

Listed here are the total Sons of the Forest patch notes for the third main replace:

New options

  • Rideable E.U.C. ‘Knight V’
  • Evening imaginative and prescient goggles
  • Photo voltaic panels, gentle bulbs and wires added to building system
  • Ramps/Stairs can now be constructed between a beam and a wall
  • Buildable spring lure
  • Working armor rack (replaces model)
  • Added button / choice to delete saves (additionally restricted quantity of save slots to 30 to repair points with steam cloud sync)

Enhancements

  • Useless infants now have buoyancy in water
  • Mr. and Mrs. Puffton garments now dissipate when they’re burned
  • Added safety digital camera mannequin to bunker luxurious entrance
  • Cannibal lookout towers and huge huts are actually breakable
  • Adjusted navigation areas by lakes to repair situation with caught animals/characters round edges
  • Can now decide up and throw puffy useless our bodies
  • Dismembering useless characters with melee is now simpler
  • Adjusted creepy spawning logic in caves, ought to not visibly spawn and mustn’t result in excessive quantities of enemies in caves over time
  • Improved some enemy base assault logic
  • Enemy harm sport setting is now correctly replicated to shoppers in multiplayer
  • Kelvin “return to shelter” command may also return to looking shelters and beds
  • Kelvin can now decide up all varieties of arrows, visibly carry them, and drop the correct kind of arrow
  • Fly Swatter and Bone Maker traps will not set off on small animals
  • Improved morgue lighting in bunker residential and added some useless cultists there
  • Added flower wreaths to some useless cultists
  • Added world place fixer to dam participant going outdoors the bounds of the world on X and Z
  • Added quarter decision mipmap restrict choice and set e book pages to make use of it, to stop them turning into unreadable at low texture settings
  • Set rock, stick and small rock to disable colliders when not dynamic
  • Fastened participant clothes mix shapes not all the time correctly making use of visually to different gamers in multiplayer
  • Tarp and turtle shell will now present their merchandise depend in stock
  • Renamed model to armor rack
  • Modified quantity of duct tape required to construct armor rack to 1
  • Added shimmy space after boss struggle in hell cave
  • Made it doable to depart hell cave if reentering it after finishing sport
  • Rope climb set off for caves is now accessible from a wider angle
  • Creepies will now be hidden in the event that they handle to wander into any cutscenes
  • Virginia will now stash weapons when carrying a present and drop present when getting into fight

Sons of the Forest patch 3 - an enemy is flung high into the air by a spring trap, spinning upside-down as they soar over the treetops

Steadiness adjustments

  • Cannibal capacity to dodge heavy assaults elevated
  • Elevated John2 harm to constructions
  • Enemies now flee additional when scared

Bug fixes

  • Fastened situation with nomad cannibal households spawning greater than most allowed quantity
  • Fastened extra instances of enemies and huge animals in a position to spawn in participant bases
  • Fastened lacking translation on discover the Puffton tutorial messages
  • Fastened slight delay when hovering over the exit verify button
  • Fastened some extra instances of having the ability to glitch out of the world utilizing a stick
  • Fastened animation pop in puffy male stroll aggressive loop
  • Fastened some areas gamers might get caught in hell cave
  • Dropped backpack ought to now correctly spawn if the participant saves and reloads earlier than choosing it up
  • Seize bag ought to not get the participant caught in a nasty state whether it is opened and closed shortly
  • Participant ought to not get right into a damaged state if they start swimming whereas performing the refill flask motion
  • Added a security measure that if the participant in some way will get right into a state the place they’re lacking an important merchandise similar to their lighter, tracker, fight knife, information e book or seize bag, they are going to be readded when a save sport is loaded
  • When the participant’s dropped backpack is picked up, it double checks to make sure that the participant now has the backpack merchandise
  • Participant ought to not be capable to lose their backpack from utilizing their Fast choose in some uncommon use instances
  • Fish on drying racks will not despawn when their max pickup depend is reached
  • Objects on the camp fireplace will not auto despawn
  • Fastened heavy actor typically popping to standing when hit once more throughout hit head response
  • Fastened Kelvin not stopping attempting to fill holder that participant put last merchandise in
  • Fastened participant stepping into caught state if machete floor assault was interrupted
  • Fastened stun baton FX typically caught on when interrupted
  • Fastened situation with there typically being extra fish than most allowed quantity
  • Improved logic to higher stop instances of seeing enemies pop in
  • Fastened falling timber not hitting cannibals
  • Fastened shoppers typically seeing additional GPS locators for Virginia
  • Fastened multiplayer shopper’s taking gun with a number of mods from Virginia dropping a mod
  • Fastened visible points decapitating heavy faceless cannibal and feminine puffy

Sound

  • Utilized logarithmic scale to quantity sliders
  • Add an audio occasion for animations the place cannibals hits membership in opposition to floor

In case you’re simply getting began, PCGamesN has all the things that you must know, from our high Sons of the Forest beginner tips to all of the Sons of the Forest keycard locations and the easiest Sons of the Forest base locations to get you arrange for achievement.

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