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Tears of the Kingdom’s Dungeons Are “Huge” and “Just Like Traditional Legend of Zelda Games”

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Legend of Zelda

Taking dungeons again to their roots.

Breath of the Wild went all-in on providing gamers dungeons for the Divine Beast encounters. Nevertheless, these dungeons appeared the identical stylistically, no matter their place on this planet. In an ‘Ask the Developer’ interview shared on the official Nintendo web site, senior members of the event crew have revealed that received’t be the case for Tears of the Kingdom.

Within the first Legend of Zelda recreation for the NES and lots of of its successors, the dungeons are extra tied to their surrounding space, and every has a unique look (as a lot as one thing might on an 8-bit system). Nintendo is totally embracing that concept for the Hyperlink’s latest journey. This was additionally clear within the Fireplace, Water, Shadow and Desert temples (simply to call a couple of) in Ocarina of Time, too. Each had a definite feel and appear, with puzzles that tied into their look and elemental origins.

Technical Director Takuhiro Dohta suggests Tears of the Kingdom’s dungeons will undertake an identical format. He famous that the sport’s dungeons might be “distinctive to their respective environments, so we expect you’ll be capable of get pleasure from the wide range of regional traits.”

Following up on this, Satoru Takizawa says:

Making a “wide range” was fairly difficult. The 4 Divine Beasts had been the dungeons within the final recreation, they usually shared comparable designs. This time, the dungeons are large, and every carry their very own regional feel and appear, similar to conventional The Legend of Zelda video games. We expect they’ll present a satisfying problem for gamers. They had been definitely a problem to develop!

Contemplating Breath of the Wild’s story largely revolved across the four Divine Beasts, this solely goes to point out that no matter story problem we’ve this time might be way more expansive. “Wide range” additionally appears to counsel that it received’t simply be right down to 4 of those, both.

Along with this Director Hidemaro Fujibayashi hinted at a very attention-grabbing change to dungeons, citing one instance.

For instance, there’s a dungeon that connects instantly from Hyrule’s floor. In case you dive from the sky straight into the dungeon, you’ll set off an occasion. We expect this might be a brand new expertise that wasn’t potential within the earlier recreation.

Hyperlink will definitely have his work lower out for him, as the sport seems to be set to be simply as expansive with its exploration as its predecessor, however with new Ultrahand and Fuse mechanics to will let you strategy these puzzles in no matter artistic means you see match.

The Legend of Zelda: Tears of the Kingdom releases solely on Nintendo Swap on Might 12, 2023.

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