Top 10 Hardest Grandmaster Nightfalls Ranked (August 2023)

Grandmaster Nightfalls are a number of the most difficult PvE actions Future 2 gives. Some are simpler than others. Nevertheless, some had been borderline not possible to finish after they first debuted. With that in thoughts, we’re going over the prime 10 most tough Grandmaster Nightfalls in Future 2 ranked by how difficult they had been after they first launched.

10. The Scarlet Preserve

Picture Supply: Bungie.internet

The Shadowkeep DLC introduced us The Scarlet Preserve Strike, one of the vital extended Strikes the sport has ever seen up till this level. It’s “actually” an extended journey from exterior the Fortress to the very prime of the Scarlet Tower, the place the ultimate boss, Hashladun, awaits you.

This Strike is full of an abundance of Unstoppable and Anti-Barrier Champions, requiring proficient loadouts in beautiful them to maintain them at bay. To not point out the waves of Thralls, Acolytes, and Knights that can continuously be swarming you.

Nevertheless, the principle problem lies within the last struggle in opposition to Hashladun, who makes use of quite a lot of gimmicks to ship your fireteam to orbit. Whereas she offers a variety of harm, her assaults gained’t instantly one-shot you. That mentioned, she compensates for this by utilizing her Hive skills to often throw you up into the air, after which push you backward, just like a Psion blast. Relying in your positioning, you’ll be both despatched into a close-by wall, or off the map. It’s extremely tedious to struggle in opposition to as there’s nearly no approach round it other than utilizing skills like Dawn and Icarus Sprint to fly again up.

The final hurdle is the looks of two Unstoppable Ogre Champions when the boss falls under 50% well being. Destroying them as quickly as doable ought to be a prime precedence, or they are going to wipe you in a single slam of their fist.

General, whereas the Scarlet Preserve Grandmaster isn’t too difficult in comparison with the remainder on this checklist, it has many options that may make a state of affairs go from dangerous to worse immediately, making it a difficult expertise.

9. Backyard World

Destiny 2 Cyclops Boss
Picture Supply: Bungie.internet

One of many oldest Strikes within the sport that has now been sundown, the Backyard World Grandmaster Dusk is arguably probably the most distinctive addition on this checklist. It was solely out there as a Grandmaster for s quick time earlier than it was sundown, but it surely didn’t fail to disappoint when it comes to problem.

Equally to a different addition to this checklist, the central portion of the Strike isn’t too tough up till the ultimate boss struggle the place all the pieces turns into chaotic.

For the primary time, a Vex Cyclops, Dendron, the Root Thoughts, is the ultimate boss awaiting you on the prime of the Vex spire. What makes this struggle so tough is the huge open area that permits the boss to cowl you and your fireteam continuously. One blast from its eye can both cripple or kill you with ease.

To make issues worse, when sufficient harm is dealt to it, large yellow-bar Minotaur’s, and Overload Minotaur’s, will swarm you to guard the boss.

Whereas there have been methods to protect your self from the oncoming assault, akin to with a Bubble or Nicely of Radiance, the enemy density and the continuously rotating boss make this Grandmaster fearsome to beat. Hopefully, it will likely be un-sunset someday so we are able to expertise it as soon as once more.

8. Exodus Crash

Destiny 2 Nessus Strike
Picture Supply: Bungie.internet

The Exodus Crash Grandmaster Dusk is arguably one of many few exceptions the place the Strike isn’t too tough to run by way of, aside from the ultimate boss struggle.

Whereas there are many enemies that gamers must struggle by way of to get to the boss, it wasn’t tough sufficient to ship whole groups to orbit. That mentioned, the ultimate boss is a completely completely different story.

The ultimate boss is a big Marauder Vandal that turn into invisible and is consistently working across the map. The Vandal doesn’t deal an excessive amount of harm, except it melee’s you, which is assured demise if that occurs.

Nevertheless, what made this struggle so tough was the presence of the Electrical Shanks that may run electrical energy on the ground, disabling the participant’s skill to leap or run. This could hold them in place, making them simple prey for the oncoming waves of Vandals, Dregs, and Anti-Barrier Servitors, which might additionally shield the Shanks if the Guardians tried to destroy them.

The one technique to survive this was to face behind a stack of bins within the far nook of the sector and repeatedly use a Nicely of Radiance to heal the fireteam. On the similar time, they needed to destroy the Shanks and Anti-Barrier Servitors earlier than it turned not possible to maneuver when the Nicely would run out.

That is arguably one of the vital brutal last boss fights amongst the entire Grandmaster Nightfalls; nonetheless, the relative ease of all the pieces till the struggle brings it right down to the sixth spot.

7. Birthplace of the Vile

Destiny 2 Scorn Boss
Picture Supply: Bungie.internet

Launched because the second Strike alongside the Witch Queen DLC, the Birthplace of the Vile wasn’t as scary because the Lightblade, however nonetheless a formidable expertise nonetheless.

Scorn are the secret for this Strike, they usually make it extremely annoying to struggle in opposition to as they continuously bathe the sector with their Void beacons that make them resistant to incoming harm.

Add-control builds will work wonders right here, as there’s nearly a unending provide of waves of Scorn coming after you all through the Strike. Nevertheless, with out a strong construct, if you happen to aren’t adept at slaying waves of enemies with ease, their sheer density will overwhelm your group pretty rapidly.

The ultimate boss struggle in opposition to an enormous Scorn Raider, Heimiks, Warden of the Harvest, is arguably one of the vital annoying fights within the sport, because the boss will continuously run round in its “shade” kind, changing into resistant to all incoming harm. In the meantime, waves of Scorn seem across the area, making the struggle very chaotic in the event that they aren’t destroyed instantly.

This Strike does a terrific job of sustaining enemy density and conserving issues Chaotic always.

6. Hypernet Present

Destiny 2 Taken Hydra
Picture Supply: Bungie.internet

The latest Strike added with the Lightfall DLC, the Hypernet Present, is a wonderful addition to the Dusk checklist. The Strike does a terrific job of conserving you in your toes the entire approach by way of.

Most fireteams don’t make it out of the primary hurdle, an enormous yellow-bar Tormentor unaffected by skills like Strand or Stasis. As one would anticipate, the Tormentor is extremely tanky and may roughly one-shot you simply with any of its assaults. One of the simplest ways to take care of it’s to maintain your distance and keep on with larger floor to keep away from its deadly melee assaults.

Many gamers can confidently say probably the most terrifying portion of the Strike is the sparrow part. The Sparrow part is an extended stretch the place gamers should race as quick as they will to the top. Nevertheless, Taken Blights and Taken Hobgoblins are awaiting them on the perimeters that may very simply one-shot and destroy your sparrow, thus killing you within the course of. Fortunately, solely one in every of you must make it by way of, as all the pieces will despawn when one particular person reaches the top. It isn’t an understatement to say this part entails probably the most “RNG” of any portion of a Dusk.

Lastly, the ultimate boss awaits you on the prime of the Community, an enormous Taken Hydra, Parthenios, the Drifting Thoughts. Equally to the Backyard World boss struggle, the fireteam might be positioned in an unlimited open area with the boss continuously circling round it. Because it’s a Hydra, it has three shields additionally circling it, defending it from incoming harm, making it extremely annoying to struggle.

Nevertheless, the principle problem lies within the enemy density. When sufficient harm is dealt to the boss, waves of Taken Goblins, Hobgoblins, Minotaur’s, and Centurions will spawn. Defeating all of them as swiftly as doable ought to be your prime precedence, as they will overwhelm you and your group in a heartbeat.

General, the Hypernet Present was a terrific addition to the Dusk checklist with the Lightfall DLC, and we’re eagerly wanting ahead to what The Remaining Form brings subsequent yr.

5. Proving Grounds

Destiny 2 Season of the Chosen
Picture Supply: Bungie.internet

We sometimes don’t get new Strikes in the midst of a Season, however Season of the Chosen launched Proving Grounds, one of the vital formidable Strikes the sport has ever seen.

Proving Grounds is damaged into three sections: the opening space, the tank room, and the ultimate boss area.

The opening space is a sluggish and regular climb as much as the large land tank, the place the ultimate boss awaits you and your fireteam. You may be met with heavy resistance, together with a slew of Champions, Turrets, and an enormous yellow-bar Colossus. This portion isn’t too tough to take care of, however might burn up a life or two if some Guardians aren’t cautious. Nevertheless, the worst is but to come back.

The tank room is arguably probably the most difficult portion of the Strike and has led many fireplace groups again to orbit in a brief matter of time. Guardians will drop down into an enormous open room full of quite a few Cabal enemies, together with two Cabal Interceptors on the left and proper sides. Clearing out the enemies isn’t too tough. Nevertheless, the 2 Interceptors can and can one-shot gamers no matter distance. One of the simplest ways to take care of them is by sniping the Psion controlling it, or dealing sufficient harm to explode the Interceptor.

When each Interceptors are destroyed, the subsequent section will start, the place two Cabal Tanks will seem on the left and proper sides of the room, together with one other wave of enemies, and Champions. As one would anticipate, the tanks can very simply one-shot gamers, even in a Nicely of Radiance. On the time, the one technique to take care of them was to make use of a Titan Banner Defend to get rid of them rapidly. Banner Defend has but to be of great use since that point.

Final however not least is the ultimate boss area, the place you’ll be met with the Champion, an enormous Cabal Centurion who can repeatedly shoot fireballs from their again. Fortunately, the fireballs may be shot out of the sky, however will one-shot you in the event that they make contact.

When sufficient harm is dealt, the boss will retreat to the far platform continuously capturing fireballs whereas two Unstoppable Champions are despatched after the fireteam. Nevertheless, the fireballs may be “ranged out” if gamers keep on with the again of the room the place they first entered.

General, this Grandmaster was extremely robust for many gamers then, and solely a tiny handful might full it when it was first launched.

4. Heist Battlegrounds: Mars

Destiny 2 Grandmaster Nightfall Season of the Seraph
Picture Supply: Bungie.internet

Launched as the primary seasonal exercise to turn into a Grandmaster Dusk, the Heist Battleground: Mars rapidly put the worry of the traveler into Guardians.

Enemy density is the secret right here, and by the top of the Strike, every Guardian could have lots of of kills beneath their belt. The Heist Battleground: Mars is split into two sections: the opening space and the ultimate boss struggle.

The opening space is the doorway to the Bray Advanced, the place Guardians have to unlock it by capturing three factors unfold throughout the area. Two of them are surrounded by Hive forces, whereas Taken enemies engulf the third. The fireteam should seize all three to proceed to the subsequent space.

Nevertheless, what makes this portion so difficult is the sheer enemy density on every level, making it extremely tough to seize. From legions of Thrall and Acolytes to massive yellow-bar Knights and Ogres, to not point out your slew of Champions, most fireteams don’t make it out of this part alive.

Fortunately, if you happen to had been sturdy sufficient to make it by way of the opening part, the remaining half of the Strike isn’t too tough till the ultimate boss struggle.

Guardians might be met with a well-recognized face when getting into the ultimate boss area, a Darkblade Knight. Darkblade Knights have a generic theme of beginning sluggish, then quickly changing into harmful when sufficient harm is dealt to them, and this Knight isn’t any exception. Nevertheless, whereas the Darkblade himself isn’t too tough to take care of, the countless waves of Hive Wizards and Acolytes makes the issue spike in a short time.

Whereas many gamers weren’t thrilled with a seasonal exercise changing into a Grandmaster Dusk at first, the issue it supplied was a wonderful technique to counterbalance the hate it acquired.

3. Psi-Ops Battleground: Moon

Destiny 2 Lucent Wizard
Picture Supply: Bungie.internet

Re-shaped right into a Grandmaster Dusk this Season, the Psi-Ops Battleground: Moon rapidly turned one of the vital difficult PvE actions within the sport.

Gamers have been asking for actions with excessive enemy densities for fairly a while now, and Bungie was clearly listening when turning this Battleground right into a Grandmaster Dusk. As quickly as you load into the strike, you might be met with lots of of the Lucent Brood, together with quite a few Anti-Barrier and Unstoppable Champions, to not point out a few Lucent Knights. Add-clear builds like Arc Titans or Void Warlocks might be ideally suited right here, in any other case you can be overwhelmed fairly rapidly.

Following that’s the Ritual room. The fireteam should defeat Hive Wizards that drop tributes, which should then be deposited into three altars on both sides of the room. This should be accomplished twelve occasions, all whereas being swarmed by unending waves of Wizards, Knights, Acolytes, and Thrall. After six tributes have been dunked, two Lucent Acolytes, and a few Champions, will even spawn on both sides. This portion is very chaotic, and if even one member of the fireteam dies, it’s difficult to recuperate from for the reason that enemies by no means cease spawning.

The ultimate boss struggle in opposition to the Lucent Wizard isn’t too tough, aside from one huge downside, the looks of the Witch Queen, Savathun, and a number of of her. When the boss’s well being reaches the primary gate, a shade of Savathun will seem, who will use her Tremendous skills to one-shot you. The one technique to take away Savathun from play is to break her with the Psionic Spear that spawns in the midst of the sector. Nevertheless, the spear is guarded by a small military of Acolytes, and an Unstoppable and Anti-Barrier Champion.

Savathun is extremely tough to struggle as she continuously throws Nova Bombs and Lightning Strikes down at you and your fireteam. To make issues worse, as soon as the boss’s well being reaches 25%, two extra Shades will seem on the left and proper aspect of the sector.

Whereas it isn’t a correct strike, the Battlegrounds have been a terrific addition to the Grandmaster checklist when it comes to pure problem.

2. The Lightblade

Destiny 2 Grandmaster Strike
Picture Supply: Bungie.internet

Launched with the Witch Queen DLC, Alak-Hul, the Darkblade Knight from Future 1, has returned with a vengeance, reborn as a Lucent Hive. The Lightblade is arguably probably the most chaotic Grandmaster for a number of causes.

Beginning out, the fireteam might be met with quite a few Anti-Barrier Champions and a Lucent Knight. The Lucent Hive are borderline unfair to struggle in opposition to, particularly the Knight, because the Knight can throw one-shotting suppressor grenades and extra. To make issues worse, if you defeat the Lucent Hive, you even have to complete their Ghost off earlier than it respawns the Knight. You need to repeat this course of 3 times, as after the primary Knight is defeated, two extra spawn on the entrance of the room the place you first entered. Most groups don’t make it out of this room.

Nevertheless, if you happen to handle to outlive the onslaught of Lucent Hive, the subsequent hurdle is the swamp. If you enter the swamp, you’ll be hit with the darkness debuff the place you’ll acquire stacks of darkness and be continuously slowed. In the meantime, waves of screebs and Scorn snipers might be looking you down. The one technique to take away the darkness is to face subsequent to pillars of sunshine, just like these featured within the Future 1 Crota’s Finish Raid. This part is brutal, and continuously forces you to be on the transfer, and if you happen to keep nonetheless too lengthy, a screeb will creep up on you and explode.

Lastly, the Lightblade will await you in a small round area. He begins the struggle comparatively sluggish and easy, strolling round at a snail’s tempo, capturing Arc blasts at you. Remember, the Arc blasts will one-shot you, and he fires as much as ten in a single go. Nevertheless, issues go from zero to 100 in a short time.

After his well being reaches the primary gate, he’ll teleport away, and two yellow-bar Knights and a Lucent Knight will spawn. Defeating them will make the Lightblade seem as soon as extra. Nevertheless, when sufficient harm is dealt to him, his helmet will come off, and all hell breaks unfastened. The Lightblade will start working at full velocity on the participant closest to him whereas firing his Arc Blasts. To make issues worse, two Anti-Barrier Knights will spawn on both sides of the sector whereas the Lightblade is chasing you. Merely put, this whole struggle is the embodiment of chaos.

1. The Corrupted

Destiny 2 Dreaming City Strike
Picture Supply: Bungie.internet

It’s no secret how The Corrupted climbed its technique to changing into probably the most tough Grandmaster Dusk on launch. This Strike is jam-packed with a devious mixture of Scorn and Taken enemies, together with probably the most Champions in a Grandmaster on the time.

Proper out of the gate, gamers are first met with an abundance of annoying Overload Champions to enter the temple. Instantly after, the fireteam should survive the “elevator” part. Gamers should endure quite a few waves of highly effective enemies, who even have immune shields that may solely be eliminated by having an orb tossed at them. A whole lot of fireteams don’t make it by way of this part unscathed.

Following the elevator is the double Ogre boss struggle. The fireteam might be met with an enormous yellow-bar ogre within the regular realm. Nevertheless, roughly each 20 seconds, they are going to be teleported to the Taken ascendant realm the place they need to additionally slay an enormous yellow-bar Taken Ogre. The Guardians might be flip-flopping backwards and forwards between realms till each Ogres are slain. This doesn’t even embrace the quite a few waves of enemies coming after them, together with Champions to cease them from slaying the Ogres.

Assuming you make it by way of all that, you continue to have the ultimate boss to take care of, Sedia, one of many many Techeun Witches of Queen Mara Sov’s courtroom. Placing it bluntly, combating Sedia on the time of launch was a struggle in opposition to RNG. There are such a lot of transferring components to this struggle that it’s arduous all the time to maintain monitor of all the pieces.

In contrast to most bosses, Sedia is very cell, continuously altering positions, and by no means staying in a single place for too lengthy. This makes it extremely annoying to break her correctly, and that’s solely after you fend off waves of Taken Psions and Knights. Then, when allowed to break her, you possibly can’t be in her line of sight for too lengthy, as all of her assaults will one-shot you.

Ending the struggle can also be a nightmare, as after her well being reaches 50%, she teleports to the Taken Ascendant airplane to a small coliseum space the place there’s little to no cowl to keep away from her assaults. Undoubtedly, The Corrupted was, and nonetheless is, the hardest Grandmaster Dusk.

Concerning the creator

Joe Thomaselli

A contemporary faculty graduate with a ardour for Future 2, Joe has solely been writing professionally for a short while. That does not cease him from masking all the pieces concerning the looter shooter, and extra.

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