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TouchArcade Game of the Week: ‘Trojuhelnicky’ – TouchArcade

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Let me begin off this write-up with a scolding: Builders, make trailers on your video games! Trojuhelnicky is a brand new recreation from developer Inputwish, who you might know from their wonderful Go Rally, and it sort of seems like this was the eagerness aspect mission of one among their programmers. However gosh darn it, I do know there’s a very particular viewers on the market who would see this recreation in motion, and listen to its bleeps and bloops, and resolve they have been immediately bought. However sadly you’ll simply have to take a look at these screenshots and play bleep and bloop sounds in your head to think about what Trojuhelnicky is like. It’s definitely worth the effort although, belief me.

Trojuhelnicky concurrently jogs my memory of a number of the very early varieties of video games we acquired again with the iPhone was new, in addition to an Atari 2600 recreation if the Atari 2600 was fed a gradual weight loss program of hyperbolic steroids and LSD. At its most simple it’s an object avoidance recreation, the place you progress your little character on the backside of the display forwards and backwards making an attempt to keep away from the stuff falling from the highest of the display. Large “first yr of iPhone video games” power. A twist is that you just need to gather any object that’s yellow, as these provide you with factors or power-ups, after which shoot just about every part else you see. Besides purple issues, that are impervious to your pictures, and should merely be prevented totally.

That considerably primary algorithm blends right into a high-score chasing masterpiece. The motion of your character, who’s only a easy triangle, is instant and exact, and the motion taking place onscreen between the objects falling, your bullets being shot, and enemies being hit by these bullets and exploding right into a bathe of particles is each chaotic and simply recognizable. Trojuhelnicky is a scorching mess, a scorching wonderful mess, however one way or the other it’s completely manageable. I by no means as soon as felt like I died as a result of the motion wasn’t clear, each demise has been totally my fault. And I’ve died A LOT.

The fundamental construction of Trojuhelnicky is that you just’ll play for a bit, a meter fills up, and then you definitely transfer onto the subsequent stage. The degrees can apparently go on eternally, and your final objective is to finish up with a rating that can land you on the worldwide leaderboards. There’s not likely way more to it than that. It is a quite simple recreation, executed very effectively on a elementary stage. Possibly some additional modes or choices or options may add to the expertise, and I sort of assume you can take out the entire “shifting to the subsequent stage” half and make it only one steady limitless stage. But when a pure arcade recreation is one thing you possibly can recognize, particularly one which is really easy to select up and have be instantly pleasant, Trojuhelnicky is fairly robust to beat.

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